I’ve taken the time to detail all of the Legendary Perks in the game. Basic combat training means automatic rifles do +15% damage. You are 50% harder to detect while sneaking. Home » Guides » Fallout 76 Perk Cards Guide: How to Equip Them & Basics. The benefits of bobbleheads and magazines last twice as long. Sprinting consumes 20% fewer Action Points. Perk Cards, just like Perks in previous Fallout games, give your survivor unique bonuses that enhance their abilities. Your Power Armor breaks 40% more slowly and is cheaper to repair. Any kill in V.A.T.S. Radiation now regenerates your lost Health. Your attacks ignore 25% armor of any insect. Any kill in V.A.T.S has a 5% chance to refill your Critical Meter. Sprint 10% faster at increased AP cost when your health is below 40%. (Plans required), You can craft and disarm expert traps and craft expert turrets. targets limbs. 60% chance to find an extra canned food when you "Search" a food container, 80% chance to find an extra canned food when you "Search" a food container. A Character that starts at Level 1 will need to reach a minimum of Level 533 to earn 1,800 Perk Coins - This assumes that you scrap EVERY extra Perk card you gain from Leveling up and Perk Card Packs, only keeping 56 Perks that you can equip. Here's the best Perk Cards for creating a sniper class in Fallout 76 Bethesda. Duration refreshes with kills. It allows you to share your Perk Cards (CHA must be greater than or equal to 3 times the point value of the card you wish to share) and also affects your rewards from Group Quests and prices when you barter. so you cannot equip all those perks. Your one-handed melee weapons now do +10% damage. Gain 20 Damage and Energy Resistance while not wearing Power Armor. Sneak to lose enemies, and running no longer affects stealth. Gain +50% damage bonus for 2 minutes when a player revives you. All perk cards still have a SPECIAL point requirement, so the player character will need points allocated in certain SPECIAL attributes in order to equip the perk cards they desire. Gain +8% (max 48%) damage for 30s per kill. Rads increase your chance to inflict 25 rads with a melee attack, Rads increase your chance to inflict 50 rads with a melee attack. Your rifles have 10% more range and more accuracy when sighted. Gain a 6% chance to deflect back some of enemies' ranged damage. Once after the arrival, players can collect the Legendary Perks by completing daily and weekly missions, and by using Atoms. Take 15% less damage from your opponents' melee attacks. It can be a bit overwhelming, so we’ve got your back with this guide on how to equip perk cards in Fallout 76. Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb. You gain much increased benefit from being Well Fed or Well Hydrated. swaps targets on kill with +10% damage to your next target. The negative effects of your mutations are reduced by 25%. Your crafted energy guns have improved durability. Your Luck is increased by 2 while under the influence of alcohol. Gain 2 Charisma for each teammate, excluding yourself. Your rifle attacks have a 10% chance of crippling a limb. (No Molotov), Hunger and thirst grow 40% more slowly when in camp or in a team workshop, Hunger and thirst grow 80% more slowly when in camp or in a team workshop. Shotguns now weigh 90% less and you reload them 30% faster. Food and drink weights are reduced by 90%. (Plans Required). Your pipe weapons break 40% more slowly and are cheaper to repair. You deal +120% damage to workshop objects. Gain 60 damage resistance while firing a heavy gun. Legendary scrip are miscellaneous items that is given to the player when trading legendary weapons or armor to legendary exchange machines or The Purveyor in Fallout 76. Your bows and crossbows ignore 12% armor and have a 3% chance to stagger. You have a better chance to find more caps when opening a caps stash. Your crafted Power Armor now has improved durability. These perks can then be ranked up using Perk Coins attained through scrapping unused perk cards. In Fallout 76, perk cards are an essential resource to help you survive the post-apocalyptic West Virginia wasteland and allow your survivor to … Carry junk to gain up to 10 Damage and Energy Resistance. Cards of higher rank are created by combining 2 identical cards of lower rank. cards work? (No Power Armor), Sprinting consumes 30% fewer Action Points. Some cards are upgraded versions of the ones found in Adventure/Survival mode, while some are brand new and exclusive to the Nuclear Winter game mode. Gain +9% (max 54%) damage for 30s per kill. (Plans required), You can craft and disarm advanced traps and craft advanced turrets. Falling below 30% health will automatically use a Stimpak, once every 20s. When adventuring alone, take 10% less damage and gain 10% AP regen. Fallout 76 Perks List: every perk in the game. You can equip as many or as few cards as you want for each stat, as long as they don't go over your current limit. Charisma is your ability to lead and help others. Gain a total of +15 to your maximum Health. When you are on a team, gain 10% more XP. Each hit in V.A.T.S. You can combine cards of lower ranks to make a card of a higher rank, which is more powerful but requires a higher amount of points in its corresponding SPECIAL stat. ... Just go to armor bench and in crafting menu - in there you can check the stats of given armor in standard version, and compare that with the values here. Your punching attacks now do +15% damage. Sprint 20% faster at increased AP cost when your health is below 50%. Gain improved health and limb regeneration while in your camp or workshop. Make your target receive 7% more damage for 10 seconds after you attack. Gain 40 damage resistance while firing a heavy gun. Players you revive have +12 Action Point regen for 10 minutes. Higher Rads improve the chance. Gain a total of +45 to your maximum Health. Now before you seek out Holiday Scorched you should make sure you're fully equipped, because these are high-level monsters, and on top of being legendary, they can be boasting up to three stars next to their health bar, meaning these are some truly tough opponents. (Plans required), You can craft Rank 1 energy gun mods. 15% bonus damage means enemies may explode into a gory red paste. Upon unlocking a slot, a single legendary perk card can be chosen and fit into that slot, offering its bonus immediately. Last edited by Darkrayne ; Sep 21 @ 4:18pm Gain improved control and hold your breath 50% longer while aiming scopes. Slight chance your weapon will repair itself when hitting an enemy. You can now craft energy guns. You pay 30% fewer Caps when Fast Traveling. Your pipe weapons break 60% more slowly and are cheaper to repair. Aim your gun at any Animal below your level for a 50% chance to pacify it. Fallout 76 asks you to rebuild America, but no one says that you can’t do that while also being a sweet mutant who can run super fast, jump super high … Food in your inventory will spoil 90% more slowly. Just curious if you can unequip the rad legendary card, then apply serums and equip it back without paying the legendary coins. Summing up our guide, the Legendary Perks are a better version of the existing ones in Fallout 76, which will be available to players as the Update 20 in Season 1 rolls in. Crafting workshop items now costs 25% fewer materials. (No Power Armor), Sprinting consumes 40% fewer Action Points. Focus fire to gain accuracy and damage per shot. As you rank up in Fallout 76 Nuclear Winter mode you will ultimately unlock new SPECIAL perk cards that can be equipped to your character. Hunger and thirst grow 40% more slowly at night. Crafting energy guns now costs fewer materials. You take 60% less radiation from eating or drinking. Sprinting in Power Armor consumes no extra Fusion Core energy. Strength is a measure of your raw physical power. Your melee weapons weigh 60% less, and you can swing them 30% faster. (No Power Armor), Carry junk to gain up to 30 Damage and Energy Resistance. This means you can swap them at any time and can have multiple Perk Cards equipped at once. (No PvP), Gain a 18% chance to deflect back some of enemies' ranged damage. All Power Armor parts and chassis weights are reduced by 25%. Your melee sneak attacks do 2.6x normal damage. Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. Gain 20 damage resistance while firing a heavy gun. Attempting to test legendary perks on my character. Each perk card costs points in its SPECIALattribute to equip. You will need a total of 1,800 Perk Coins to Max six Legendary Perks. 60% chance to find extra first aid Chems when you "Search" a chem container. Currently have rank 3 Ammo Factory. (Plans required). Your limb damage is completely eliminated. Falling below 40% health will automatically use a Stimpak, once every 20s. Gain +1 hacking skill, and terminal lock-out time is reduced. Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb. The content is not described in full detail on this page. You’ll find all the stats for … Your crafted armor has improved durability. Gain improved control and hold your breath 75% longer while aiming scopes. Reap twice as much when harvesting flora. Unfortunately, there is no way to change your SPECIAL point allocations while playing in Nuclear Winter mode at this time, so the player will have to change it in Adventure/Survival mode, instead. Your explosives detonate with a 50% larger radius. You're half as likely to get addicted when consuming Chems. Gain 50 Damage and Energy Resistance while not wearing Power Armor. Every time you level up in Fallout 76, you have the opportunity to add a point to one of your S.P.E.C.I.A.L. Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. When affected by rads, you periodically heal 200 rads on nearby teammates. All drinks quench thirst by an additional 75%. Legendary perk slots are account-wide, so those slots will be instantly available on any new character, allowing a varying degree of legendary perk cards for each possible build, though without the benefit of having them at the maximum rank. Fallout 76 will have plenty of new changes coming to it during 2020.You can expect to see the first new Season coming to … If the player enters Nuclear Winter with their Adventure/Survival mode character, they will retain all of their SPECIAL point allocations but lose all of the passive stats that go along with them. The Mysterious Savior will regularly appear to revive you when downed. Luck is a measure of your overall good fortune, and affects the recharge rate of critical hits as well as the condition and durability of items you loot. Each legendary perk has four ranks and can be leveled up with "perk coins," which can be earned by scrapping normal perk cards. has a 35% chance to restore all Action Points. (only for pointed weapons). Price Feedback Tool. Your stimpaks now also heal nearby teammates for 75% of normal strength. Stimpaks generate edible meat. 60% chance to find an extra meat when you "Search" an animal corpse. Work together, or not, to survive. Any kill in V.A.T.S. All of these cards in Fallout 76 are limited by your character level and your SPECIAL stats. To unlock every perk and maximize them, one must reach at least level 543. (Plans required). You take no radiation from eating or drinking. (only for pointed weapons), Your melee attacks ignore 75% of your target's armor. Your pipe weapons break 20% more slowly and are cheaper to repair. Take 30% less damage from explosions and flame attacks. Your non-explosive heavy guns now do +10% damage. Each perk card costs points in its SPECIAL attribute to equip. Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. Slight chance your equipped armor will repair itself when struck. Less chance for you to mutate from rads or for Radaway to cure mutations. 40% chance to find an extra meat when you "Search" an animal corpse. Your Luck is increased by 3 while under the influence of alcohol. Gain a 18% chance to instantly reload when your clip is empty. Food in your inventory will spoil 30% more slowly. You always find more bottle caps when opening a caps stash. Critical Hits now only consume 55% of your critical meter. When adventuring alone, take 15% less damage and gain 20% AP regen. Endurance is a measure of your overall physical fitness. There's no chance you'll get addicted to alcohol. Does anyone know if the legendary perks maintain their level when they are in-equipped? 60% chance to find extra ammo when you "Search" an ammo container. Each hit in V.A.T.S. Every fifty levels, you can choose a legendary perk from twenty-six new perk cards. You’ll also occasionally get Perk Card packs, which come with four random cards that are added to your collection. You can view a target's specific damage resistance in V.A.T.S. Select the card you want to equip from the bottom of the screen, and choose the card within the SPECIAL attribute that you want to replace. Food in your inventory will spoil 60% more slowly. Unlike previous games, Perk Cards in Fallout 76 can be equipped and are not innate to your character. Gain improved control and hold your breath 25% longer while aiming scopes. All Power Armor parts and chassis weights are reduced by 50%. Reduce your target's damage output by 20% for 2 seconds after you attack. Your two-handed melee weapons now do +10% damage. Falling below 20% health will automatically use a Stimpak, once every 20s. Gain 1 Charisma for each teammate, excluding yourself. Players you revive have +6 Action Point regen for 10 minutes. Chance of catching a disease from creatures is reduced by 30%, Chance of catching a disease from creatures is reduced by 60%, Chance of catching a disease from creatures is reduced by 90%. Make your target receive 6% more damage for 7 seconds after you attack. Fallout 76 > General Discussions > Topic Details. You take 30% less radiation from eating or drinking. Chance your equipped armor will repair itself even more when struck. Duration refreshes with kills. Your rifles and pistols ignore 36% armor and have a 9% chance to stagger. When you craft anything, there is a 10% chance you'll get double results! All Power Armor parts and chassis weights are reduced by 75%. Your one-handed melee weapons now do +15% damage. Your disease cures have a 50% chance to cure a disease on nearby teammates. You are 25% harder to detect while sneaking. The negative effects of your mutations are reduced by 50%. Shotguns now weigh 30% less and you reload them 10% faster. Each perk card in the game has an effect that will alter some aspect of Fallout 76. However, not all cards have multiple ranks. V.A.T.S. Your bows and crossbows now do +10% damage. Your melee sneak attacks do 3x normal damage. V.A.T.S. While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen. Focus fire to gain more accuracy and damage per shot. Your rifles and pistols ignore 12% armor and have a 3% chance to stagger. Shotguns now weigh 60% less and you reload them 20% faster. Fallout 76 perk cards guide. Your non-automatic pistols now do +10% damage. Agility is a measure of your overall finesse and reflexes. The greater your rads, the greater your strength! that is, when you are high enough and you feel like the perk packs aren't worth opening anymore. You get double the quantity when you craft chems! Each AGI point adds +1 Damage and Energy Resist (Max 15). Here is the current list of known Perks present in Fallout 76. Gain Pistol hip fire accuracy and a +2% chance to cripple a limb. Reduce your target's damage output by 30% for 2 seconds after you attack. When affected by rads, you periodically heal 80 rads on nearby teammates. Your bows and crossbows ignore 24% armor and have a 6% chance to stagger. Any kill in V.A.T.S has a 10% chance to refill your Critical Meter. (Plans required), Melee weapons break 30% slower and you can craft Tier 3 melee weapons. Automatic rifles now reload 10% faster and have better hip fire accuracy. Then, you press up on the perks page and upgrade legendary perks with the currency. (No Power Armor), Carry junk to gain up to 20 Damage and Energy Resistance. Take 15% less damage from explosions and flame attacks. Your rifle attacks have a 5% chance of crippling a limb. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. While below 35% health, gain a 15% chance to avoid damage. You can repair armor and Power Armor to 130% of normal maximum condition. Hunger and thirst grow 20% more slowly at night. Your chance to catch a disease from food is reduced by 90%. V.A.T.S. The Legendary Perks system in Fallout 76 grants your characters up to a total of six legendary perk card slots. Fallout 76 Power Armor is described as the strongest sets of armors in the Fallout 76.There are multiple power armor sets in the game, and just like Fallout 4, you'll have to strip off all the actual armor to leave a bare frame before you can get in it. You hear directional audio when in range of a Caps Stash. These limits are important to think about as you level up, as you’ll gain access to more combinations of Perk Cards. Guns break 50% slower and you can now craft Tier 5 guns (Plans required). The negative effects of your mutations are reduced by 75%. Gain health regeneration while outside during rain or Rad Storms. The system is similar to the way that it works in the base game, but there’s a catch. swaps targets on kill with +10% then 20% damage to your next 2 targets. While below 35% health, gain a 30% chance to avoid damage. See a throwing arc when tossing thrown weapons, and they fly 50% further. Sprinting in Power Armor consumes half as much Fusion Core energy. Weights of all Chems (including Stimpaks) are reduced by 60%. A Mysterious Savior will more frequently appear to revive you when downed. You will unlock your first Legendary Perk Slot at level 50, and up to 6 slots in total at certain level milestones after that: 75, 100, 150, 200, and 300. Once you put 3 points in Charisma, you can share active perks with your team members. A Mysterious Savior will occasionally appear to revive you when downed. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger. Restore some of your teammates hunger and thirst when you eat or drink. Radiation now regenerates more of your lost Health. Gain 6 Damage & Energy Resist(max 18) for each teammate, excluding you. At night your silenced weapons do an additional 25% sneak attack damage. See a throwing arc when tossing thrown weapons, and they fly 30% further. Besides perks that have group effects, perks can be selected to be shared among team members. Your chance to catch a disease from food is reduced by 60%. Currently the only permanent method to obtain legendary scrip is trading with a legendary exchange machine or with the Purveyor. You can craft Rank 3 energy gun mods. For more resources to help you stay alive out in the Appalachia wasteland, check out our Fallout 76 guide wiki. Your armor breaks 60% more slowly and is cheaper to repair. Luckily, you have access to Perk Cards you can use to help you, which can give you specializations in a variety of skills and abilities. The Mysterious Stranger appears so much in V.A.T.S., he knows you by name. Smash and stagger enemies by sprinting into them with Power Armor. you can get all the perks in the world. V.A.T.S. (No Power Armor), Each AGI point adds +2 Damage and Energy Resist (Max 30). Collect twice as much when harvesting wood. SPECIAL perks are now determined by cards. Aim your gun at any Animal below your level for a 25% chance to pacify it. Higher rank cards have greater effects. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets. (Plans required), Melee weapons break 40% slower and you can craft Tier 4 melee weapons. How do Fallout 76 perks and S.P.E.C.I.A.L. targets limbs. (only for pointed weapons), Your melee attacks ignore 50% of your target's armor. V.A.T.S. With this new card-based system, you’re never locked into your choices. (No Power Armor), Each AGI point adds +3 Damage and Energy Resist (Max 45). To upgrade them, you scrap normal perk cards to get a currency. Gain high health regeneration while outside during rain or Rad Storms. Press X to equip and/ or replace. After level 50, at each level-up, users may either choose a new perk card or reallocate a point from one SPECIAL ability to another ability. You can repair any weapon to 200% of normal maximum condition. Note that much of this list has been … Gain +25% damage bonus for 2 minutes when a player revives you. You get one of these packs at level four, six, eight, and ten, and for every five levels you gain from then onward. Your non-explosive heavy guns now do +20% damage. The number of cards a player may equip depends on how high that attribute is. Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. Gain a total of +30 to your maximum Health. Stimpaks and RadAway will now work much more quickly. Avoid 10% of incoming damage at the cost of 30 Action Points per hit. Perk cards belong to one of the seven attributes (S.P.E.C.I.A.L.) Players you revive come back with health regen for 15 seconds. (+5 Max). Players you revive are cured of all Rads. For more resources on these handy perks, check out our guide on how to upgrade perk cards and our list of all of them in Fallout 76. Stimpaks may generate edible meat tissue. You will never mutate from Rads and Radaway will never cure mutations. You can now craft advanced armor mods. To do so, you need 3 times more points in Charisma than the perk's cost. All food satisfies hunger by an additional 50%. Your punching attacks now do +20% damage. Your two-handed melee weapons now do +15% damage. Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S. You have a 50% chance to keep your Stimpak when you revive another player. Take your favorite fandoms with you and never miss a beat. Your rifles and pistols ignore 24% armor and have a 6% chance to stagger. In many ways, Fallout 76 is what you’d expect after playing the last Bethesda games in the series. In Power Armor, heavy guns gain more accuracy and ignore 15% armor. Drinking any liquid has a 30% reduced chance to cause disease. For details, please see the respective articles. Your non-automatic rifles now do +10% damage. However, both SPECIAL and perks have changed quite a bit. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger. The Mysterious Stranger will appear occasionally in V.A.T.S. (No Power Armor). Focus fire to gain high accuracy and damage per shot. Your rifles have 20% more range and even more accuracy when sighted. Positive mutation effects are 25% stronger if teammates are mutated too. (No Molotov), Teammates hit by your flame weapons regen even more health. Basic combat training means automatic rifles do +10% damage. (No Molotov), Teammates hit by your flame weapons regen more health briefly. Cards of higher rank are created by combining two identical cards of lower rank. Devastate and stagger enemies by sprinting into them with Power Armor. Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb. The Mysterious Stranger appears more often when using V.A.T.S. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. Your bows and crossbows now do +20% damage. Fallout 76, the online prequel where every surviving human is a real person. Reduce your target's damage output by 10% for 2 seconds after you attack. Fallout 76 is an online action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.Released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018, it is an installment in the Fallout series and a prequel to previous entries. Any kill in V.A.T.S. Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb. While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen. At each level-up, players can choose 1 SPECIAL attribute to increase as well as a new perk card (use navigation buttons to filter, by SPECIAL type, through unused perk cards). Nuka-Cola products are now twice as beneficial. 5% bonus damage means enemies may explode into a gory red paste. Once you accept the changes, they will immediately go into effect. This is handy if you want to do an action that requires a card, such as hacking or lockpicking, and then remove it for something else after you’re done. After the level up screen, you can then freely equip and unequip cards as you wish, as long as you meet the level requirement of each and have the required amount of SPECIAL points available. However, they will have the opportunity to change their card selections prior to the round starting, while the player character is able to explore Vault 51 while waiting in a queue for a match to start. All pistols now have 30% more range and more accuracy when sighted. Your disease cures always cure a disease from nearby teammates too. By adding in seasonal goals, legendary perks, and Public Teams, you now had long-term progression to work towards and it was now easier than ever to find like-minded players. Your non-automatic pistols now do +20% damage. There are now perk card packs and card ranks which can even be shared with other players in the game. You gain increased benefit from being Well Fed or Well Hydrated. 80% chance to find an extra meat when you "Search" an animal corpse. Restore much more of your teammates hunger and thirst when you eat or drink. 40% chance to find an extra canned food when you "Search" a food container. (No Power Armor), Your automatic pistols now do +10% damage, Your automatic pistols now do +15% damage, Your automatic pistols now do +20% damage. Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor). Chance your equipped armor will greatly repair itself when struck. now targets limbs. The weight of all junk items is reduced by 25%. It affects how much you carry, and the damage of all melee attacks. Each Perk Card is awarded a weight, and you can equip a maximum total of 15 Perk Cards to each Special Stat, meaning a grand total of 105 Special Points are available. You can repair any weapon to 130% of normal maximum condition. You regenerate more health for 7 seconds after reviving another player. Your melee weapons weigh 40% less, and you can swing them 20% faster. The Fallout standard SPECIAL stats return for Fallout 76, but the perk system is getting a major change this time around. While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen. In Fallout 76, the West Virginian wasteland of Appalachia is deadly and full of the Scorched, Ghouls, and even more lethal adversaries. Obtain more components when you scrap weapons and armor. How To Find Legendary Holiday Scorched In Fallout 76. Basic combat training means automatic rifles do +20% damage. Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. All drinks quench thirst by an additional 25%. (Plans required). While below 35% health, gain a 45% chance to avoid damage. The best part is that you can unequip any perk card if you want to use different ones . Each pack contains 4 cards, some of which may be level-locked (These perk cards require a minimum level to be equipped and will display a padlock and the level needed to equip them). Aim your gun at any Animal below your level for a 75% chance to pacify it. Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb. Perk cards in Fallout 76 replace skills from previous titles. Drinking any liquid has a 90% reduced chance to cause disease. Crafting armor now costs fewer materials. Gain 10 Damage and Energy Resistance while not wearing Power Armor. After level 50, players will continue to level up and receive card packs but cannot increase any SPECIAL attribute. You gain complete immunity to chem addiction. Fallout 76’s premium service, called Fallout 1st, seems to have caused more problems than it solved. The Best Perk Cards to Equip In Fallout 76. Perks Trailer. Two cards of Rank 1 will make a Rank 2 card, two Rank 2 cards will make a Rank 3, and so on. There are 205 unique perk cards in the launch version of the game. 40% chance to find extra ammo when you "Search" an ammo container. Take 30% less damage from your opponents' melee attacks. Your punching attacks now do +10% damage. Teammates hit by your flame weapons regen health briefly. (Plans required), Melee weapons break 20% slower and you can craft Tier 2 melee weapons. Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you. Your rifles have 30% more range and excellent accuracy when sighted. And that’s all you need to know about how to equip Perk Cards. Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb. Crafting workshop items now costs 50% fewer materials. Your rifle attacks have a 15% chance of crippling a limb. (Plans required), Melee weapons break 50% slower and you can craft Tier 5 melee weapons. All pistols now have 20% more range and more accuracy when sighted. Higher Rads improve the chance. Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m. Quickly regen radiation damage between the hours of 6 a.m. and 6 p.m. Guns break 10% slower and you can now craft Tier 1 guns (Plans required). Almost all Perk Cards have a base point cost of 1, but some have a base point cost of 2. has a better chance to fill your Critical meter. Guns break 30% slower and you can now craft Tier 3 guns (Plans required). (Plans required). Food and drink weights are reduced by 30%. That have group effects, perks can be selected to be shared with other players in game. A 18 % chance to restore all Action Points an additional 25 % harder to detect stealthy movement, 10... 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